The game retains the fundamental gameplay mechanics of the Fire Emblem series, such as the weapon triangle and grid-based battlefields. See main article: Chapters (Fire Emblem: Path of Radiance) Gameplay mechanics Five additional characters are available as playable units only on Trial Maps. Path of Radiance features 46 playable characters during the storyline. See main article: List of characters in Fire Emblem: Path of Radiance With this accomplishment, Ike is given command of a patchwork army that he leads into Daein and finally back to Crimea, where he confronts the Black Knight and ultimately King Ashnard himself. In particular, Ike manages to reestablish relations between the beorc nation of Begnion and the few remaining members of the heron laguz clan, which was annihilated in an act of genocide known as the Serenes Massacre. Over the course of the game, Ike and his companions must overcome long-held racial tensions between the beorc and laguz in order to form an alliance against their true enemy, Ashnard, King of Daein. These events mark the beginning of a long journey that will take Ike, Elincia, and the mercenaries across the continent and back in an effort to defeat Daein and restore Crimea's royalty to the throne. Faced with the ruthless Daein assault, Greil leads the mercenaries out of Crimea and towards Gallia, but is mortally wounded by a Daein general known only as the Black Knight. After the Crimean capital falls to the invasion, Ike comes across an unconscious woman in a forest that turns out to be the Crimean princess, Elincia Ridell Crimea, whose party had fallen while escorting her escape to the allied nation of Gallia. The lives of Ike and his fellow mercenaries change when the neighboring beorc nation, Daein, invades Crimea. As a member of the Greil Mercenaries, Ike embarks on missions to aid locals seeking help to drive away bandits. The company operates within the borders of Crimea, a nation of humans (referred to as " beorc") that shares its southern border with Gallia, a nation of Beast laguz, or humanoids capable of transforming into animals. The protagonist, Ike, the son of Greil, begins the game as the newest member of his father's mercenary company, the Greil Mercenaries. However, it was burnt down 20 years before the events of the game and the herons were wiped out, save for its king Lorazieh, Prince Reyson and Rafiel, Princess Leanne and Lillia. Serenes Forest - A forest located in northwestern Begnion, home to the heron laguz.Goldoa - Home of the dragon laguz, it isolates itself from the rest of Tellius.Foreigners are not welcome unless they pay well. Kilvas - Home to the raven laguz, who are considered more cunning and dishonorable than the Hawks.Phoenicis - Home to the hawk laguz, its ruler is King Tibarn. ![]() Gallia - Home to the beast laguz, it recently improved relations with Crimea.Begnion - A beorc theocracy worshiping the goddess Ashera.Daein - A beorc kingdom that had become antagonistic ever since King Ashnard ascended the throne.He is succeeded by his daughter, Elincia. It was ruled by King Ramon until his death at the hands of King Ashnard. At the start of the game, it is invaded by Daein. Crimea - A beorc kingdom that is home to the Greil Mercenaries.The continent is divided into seven nations that are either governed by beorc, the game's terminology for humans, or laguz, a race of shape-shifters capable of taking on the forms of animals. Path of Radiance is set on the fictional continent of Tellius. ![]() ![]() The highlighted nations are Gallia (green), Crimea (gold), and Daein (red) Begnion (blue) Goldoa (purple) phoenicis (orange) Kilvas (grey).
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