![]() Just don’t make us choose between the two. Both, as it happens, are men of few words, and it’s up to you to imagine their personalities, which creates a bond between player and protagonist. Gordon Freeman is no Master Chief, and lacks the mobility of our Halo hero, but he’s a worthy star man nonetheless. It, like many of the Halo games, is also perfectly-paced, and it ramps up the challenge as it whisks you through the campaign to a worthy climax. The stage is City 17, a gritty place policed by an authoritarian state, but each level still feels distinct and memorable, and gives you new ways to master the mechanics at your disposal. You’re not jetting between planets here, or gaping in awe at beautiful skyboxes. It’s here because its story captures the same feeling of exploration and wonder as the Halo series, albeit in a slightly more grounded setting. ![]() Half-Life 2 isn’t just on this list for being one of the best shooters of all time. The asymmetric multiplayer doesn’t hold a candle to Halo 3, but the brilliant campaign, with its inventive setting, varied enemies and powerful guns, is up there with the best of Bungie’s offerings. As every wave of demons descends on you, you’ll have to quickly come up with a plan of action and position yourself so you don’t get caught out, hopping around the environment as you secure kills. It’s more hectic than Halo, and more difficult on default settings. It is the best FPS you can play right now, and its combination of beefy weapons, expansive, varied maps and engrossing resource management – killing enemies in certain ways showers you in health, ammo or armor – pulls you through the story at breakneck speed. ![]() More enemies, more dodging, more bullets, and more alien guts. Doom Eternal is that formula on steroids. When we think of Halo, we think of circle strafing through fairly open levels, dodging enemies and picking them off with well-placed shots. Platforms: Xbox One, Xbox Series X/S, PS4, PS5, PC, Nintendo Switch The multiplayer community is, sadly, pretty spartan these days, but if you enjoyed Halo’s campaigns – who didn’t? – then Titanfall 2 is a must-play. Halo’s low-gravity jumping is replaced by ledge grabbing and wall-running here, but the results are just as glorious. The fluid movement and vertical maps sometimes makes us think of Master Chief, too. Sometimes, you’ll be swarmed with foes, other times, you’ll battle intelligent bosses – and regularly, you’ll leap out of the cockpit to battle enemies on foot. A new enemy will transform your tactics, and make you think differently about the way you control your giant, hulking titan. It has more in common with Halo than just its high-tech sci-fi setting and powerful futuristic weapons: each story mission has its own theme and challenges, which varies the moment-to-moment action. When it came out in 2016, Titanfall 2 had the best shooter campaign since a Halo game, and it still stands up to this day. Without further adieu let’s jump into it.Platforms: Xbox One, Xbox Series X/S, PS4, PS5, PC So Sonic isn’t copying Mario, and Castlevania isn’t ripping off Metroid as they’re similar but clearly aren’t rip-offs of each other. Just to set a few ground rules, sequels obviously don’t count even if they were handled by another studio and the rip-off has to be a pretty obvious one. How could you not want to emulate the same mechanics of an insanely groundbreaking game like Super Mario Bros., or Halo, or even PUBG, for that matter? In an industry with so many creators on the professional and underground level, you’re just gonna have your fair share of copycats.īut instead of chastising all the games that are guilty of perhaps taking too much inspiration, we’re going to look at 15 games that built upon an already great formula and 15 that completely butchered the ideas from the games they copied. With the video game business being one of the fastest-evolving industries it’s pretty easy to rip-off an idea especially when new genres were being birthed left and right under the span of 20 years. But plagiarism is just as common in the movies we watch, the music we listen to, and believe it or not, the video games we play.Įven the earliest games to be released back in the late 70s and mid to early 80s are guilty of ripping off their counterparts. finishing a long 10-page paper and that excerpt from Wikipedia begins to look all too tempting. This is most common on the collegiate level when you’re up at 2 A.M. While imitation might be the highest form of flattery, sometimes artists and creators go a little too far with the inspiration they draw.
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